Term Definition: design pattern |
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  Main Description
[GAM94] defines a design pattern as:
"A design pattern provides a scheme for refining the subsystems or components of a software system, or the
relationships between them. It describes a commonly-recurring structure of communicating components that solves a
general design problem within a particular context."
Design patterns are medium to small-scale patterns, smaller in scale than architectural patterns but typically
independent of programming language. When a design pattern is bound, it will form a portion of a concrete design model
(perhaps a portion of a design mechanism). Design patterns tend, because of their level, to be applicable across domains. |
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